Credits and licenses
MacLauncher builds on a large body of open-source work. The attributions list every upstream project with its role and license, and the app’s Credits window links to them as well. This page covers the website itself.
Site images
Section titled “Site images”| Image | Source | License |
|---|---|---|
| MacLauncher icon | MacLauncher | MIT |
| Library screenshot (home page, introduction and link previews) | A MacLauncher window showing the Android version of Shattered Pixel Dungeon by Evan Debenham, with CRT Royale | Shattered Pixel Dungeon: GPL-3.0; CRT Royale: GPL-2.0 |
Effect sample images
Section titled “Effect sample images”Before-and-after examples on the Graphics and effects pages use screenshots of the following games, from the sources listed. They appear here only to illustrate the effects, and all rights remain with their owners.
| Image | Source | Copyright |
|---|---|---|
| Madeline among wind-blown flags (upscaling and neural upscaling examples) | Celeste on Steam (screenshot) | © Maddy Makes Games Inc. |
| Ciri, Geralt and three riders on a road (upscaling, restoration, color, palette and frame generation examples) | The Witcher 3: Wild Hunt on Steam (Ciri, Geralt, riders) | © CD PROJEKT RED S.A. The Witcher® is a registered trademark of CD PROJEKT RED S.A. This is an unofficial fan work and is not approved/endorsed by CD PROJEKT RED. |
| Sonic and Tails in Chemical Plant Zone, from Sonic the Hedgehog 2 (CRT and overview examples) | Sonic Origins on Steam (screenshot) | ©SEGA. All rights reserved. SEGA, the SEGA logo and SONIC ORIGINS are registered trademarks or trademarks of SEGA CORPORATION or its affiliates. |
| Joe Musashi, from Shinobi III: Return of the Ninja Master (CRT example) | SEGA Mega Drive and Genesis Classics on Steam (screenshot) | © SEGA. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. |
| Nagisa under the cherry blossoms (visual novel upscaling and chain examples) | CLANNAD on Steam (screenshot) | © VISUAL ARTS/Key / Sekai Project |
| A Mars City worker in a break room, from DOOM 3 (neural rendering chain example) | A 3840×2160 gameplay capture from DOOM 3 | © id Software / Bethesda Softworks (ZeniMax Media) |
For the examples, the screenshots were cropped and scaled, then processed with the effects named in each caption. The pixel-art frames were reduced to their native resolution by sampling the center of each enlarged pixel. The restoration examples add synthetic noise or motion blur before processing.
Built with
Section titled “Built with”This site is built with Astro and Starlight (both MIT), and its search runs locally in your browser with Pagefind (MIT). Game and product names belong to their respective owners and are used here only to describe compatibility.