# Credits and licenses

> Where the images on this site come from, their licenses, and the projects the site is built with.

Web page: https://procrastinine.github.io/maclauncher/about/credits/

MacLauncher builds on a large body of open-source work. The [attributions](https://procrastinine.github.io/maclauncher/reference/ATTRIBUTIONS.md) list every upstream project with its role and license, and the app's **Credits** window links to them as well. This page covers the website itself.

## Site images

| Image | Source | License |
| --- | --- | --- |
| MacLauncher icon | [MacLauncher](https://github.com/procrastinine/maclauncher) | [MIT](https://github.com/procrastinine/maclauncher/blob/master/LICENSE) |
| Library screenshot (home page, introduction and link previews) | A MacLauncher window showing the Android version of [Shattered Pixel Dungeon](https://github.com/00-Evan/shattered-pixel-dungeon) by Evan Debenham, with [CRT Royale](https://github.com/akgunter/crt-royale-reshade) | Shattered Pixel Dungeon: [GPL-3.0](https://github.com/00-Evan/shattered-pixel-dungeon/blob/master/LICENSE.txt); CRT Royale: [GPL-2.0](https://github.com/akgunter/crt-royale-reshade/blob/master/LICENSE.TXT) |

## Effect sample images

Before-and-after examples on the [Graphics and effects](https://procrastinine.github.io/maclauncher/graphics.md) pages use screenshots of the following games, from the sources listed. They appear here only to illustrate the effects, and all rights remain with their owners.

| Image | Source | Copyright |
| --- | --- | --- |
| Madeline among wind-blown flags (upscaling and neural upscaling examples) | [Celeste on Steam](https://store.steampowered.com/app/504230/Celeste/) ([screenshot](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/504230/ss_e0159d08620e917e632788c960d9593e5e7f431c.1920x1080.jpg)) | © Maddy Makes Games Inc. |
| Ciri, Geralt and three riders on a road (upscaling, restoration, color, palette and frame generation examples) | [The Witcher 3: Wild Hunt on Steam](https://store.steampowered.com/app/292030/The_Witcher_3_Wild_Hunt/) ([Ciri](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/292030/203487f667e4ac00baf482b1c93c87a2b830a6fc/ss_203487f667e4ac00baf482b1c93c87a2b830a6fc.1920x1080.jpg), [Geralt](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/292030/3a3f430982cc3bccac1633d3ea60a30bf3d1ae9e/ss_3a3f430982cc3bccac1633d3ea60a30bf3d1ae9e.1920x1080.jpg), [riders](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/292030/8a97157ec7e4f3d458d70a0942779f093f404d8c/ss_8a97157ec7e4f3d458d70a0942779f093f404d8c.1920x1080.jpg)) | © CD PROJEKT RED S.A. The Witcher® is a registered trademark of CD PROJEKT RED S.A. This is an unofficial fan work and is not approved/endorsed by CD PROJEKT RED. |
| Sonic and Tails in Chemical Plant Zone, from Sonic the Hedgehog 2 (CRT and overview examples) | [Sonic Origins on Steam](https://store.steampowered.com/app/1794960/Sonic_Origins/) ([screenshot](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1794960/ss_7e93ca3dbea7d6a1396a4a1da2f3202c16935100.1920x1080.jpg)) | ©SEGA. All rights reserved. SEGA, the SEGA logo and SONIC ORIGINS are registered trademarks or trademarks of SEGA CORPORATION or its affiliates. |
| Joe Musashi, from Shinobi III: Return of the Ninja Master (CRT example) | [SEGA Mega Drive and Genesis Classics on Steam](https://store.steampowered.com/app/34270/SEGA_Mega_Drive_and_Genesis_Classics/) ([screenshot](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/34270/ss_046569000a9c5cc6cc102cffa0c473cd46804ba1.1920x1080.jpg)) | © SEGA. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. |
| Nagisa under the cherry blossoms (visual novel upscaling and chain examples) | [CLANNAD on Steam](https://store.steampowered.com/app/324160/CLANNAD/) ([screenshot](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/324160/ss_0ea83794c5f87b402f2975ad4000ce7eac42544f.1920x1080.jpg)) | © VISUAL ARTS/Key / Sekai Project |
| A Mars City worker in a break room, from DOOM 3 (neural rendering chain example) | A 3840×2160 gameplay capture from [DOOM 3](https://store.steampowered.com/app/9050/DOOM_3/) | © id Software / Bethesda Softworks (ZeniMax Media) |

For the examples, the screenshots were cropped and scaled, then processed with the effects named in each caption. The pixel-art frames were reduced to their native resolution by sampling the center of each enlarged pixel. The restoration examples add synthetic noise or motion blur before processing.

## Built with

This site is built with [Astro](https://astro.build/) and [Starlight](https://starlight.astro.build/) (both MIT), and its search runs locally in your browser with [Pagefind](https://pagefind.app/) (MIT). Game and product names belong to their respective owners and are used here only to describe compatibility.
